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L.F.G.: Let's Find Games Posts

What is Let’s Find Games?

LFG is a tool to aid Tabletop RPG players in finding groups to play with. Our app aims to match players and game masters with similar values and styles of play while also keeping track of groups and schedules for established groups.

Finding motivated players for Tabletop RPGs like Dungeons and Dragons can be extremely difficult, especially if you may have just moved to a new area. Finding people who are also interested in a particular type of play can also be a challenge. Our application hopes to make this process as easy as swiping right and matching in a similar manner to a dating app.

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Problems to Tackle

Tabletop games preserve the physically social aspect of gaming in a time when gamers can connect over miles. Unfortunately, if played in person, there are a few problems that arise. The first is that players and GMs may not have ways of finding each other in places unfamiliar to them. The second is that scheduling for tables is oftentimes messy and hard to do as adults. The third is that communities for tabletop gaming are often confusing for first time players and GMs unused to wading through forums.

With these problems in mind, we set to make a mobile application to match, schedule, and talk with other tabletop gamers.

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Iteration and Testing

Our first version of the mock-up for project was quite clean and simple. It consisted of a profile page and other functions such as a friends and groups page, and a chat page.

After testing with a few users, we found that a bolder and more meaningful color scheme would be better. We then changed our color palette from the salmon and white to the red, black, and white that many Dungeons and Dragons books use.

We also used Google Forms to simulate signing up for an account and making a profile. We included many questions that would help the user more accurately find people and groups they would like to play with. Some information that we asked for were: names, pronouns, preferred dates/times to play, lines and veils, system preference, and experience.

We then continued to refine our mock-up based on feedback given during user testing. During user testing, we would give the user specific scenarios and ask them to complete a task based on those scenarios.

Click here for a video of one of our user tests.

After testing, we would take the feedback that we received, compare it with other user tests we conducted, and edit and redesign the mock-up as needed. There were many rounds of this process which resulted in a better mock-up that was more intuitive and easier to use than the last. Here’s an overview of our most recent version:

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Members of Team Matchmaker and our Roles

Grace Walker
Lead Designer
gcwalker@ucsc.edu

I did most of the initial design and lead the team in terms of cohesion. I also kept tabs on production and task allotment.


Crystal Yu
Designer
cbyu@ucsc.edu

I helped design parts of our mock-up and user testing.


Jade Martin
Research and Designer
jmart160@ucsc.edu

I researched similar tools, technologies, and the program we used to make the tool in order to polish design.

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Next Steps

Furthering the L.F.G. tool would be possible with the help of others to help design a back end and further iterate on current designs. We would integrate location-based features to curate the “Find GMs” and “Find Players” selections, as well as have custom sections in the profile to better show the information users want to see first. With more time and personell, we might actually make a functioning app to help people find tables to play games at.

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