About My Other Skills

I always believe that being a producer/ lead designer requires not only knowledge and experience of team-organizing, production, and game design theories, but also being aware of all aspects of making a game, including programming, drawing, 3D modeling, and sound effects, etc.

During the past five years, I learned the following skills in order to have better control over the process of game development:

    • Programming:

      • Java:
        • knowing
      • Javascript:
        • Phaser:
          • Being able to
        • Glitch
      • C#
      • python
      • Other Game Engine:
        • Construct3
        • RPG Maker
        • Warcraft3 Map Editor
        • Twine
    • Art:

      • Hand Drawing:
      • Image Processing software:
        • PS
        • AI
        • Procreate
      • 3D Modeling:
        • Maya
    • Sound Effect:

      • Singing
      • Composing
      • Reaper
      • GarageBand/Logic
    • Data Analyzing:

      • Flurry
      • Delta DNA

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