I always believe that being a producer/ lead designer requires not only knowledge and experience of team-organizing, production, and game design theories, but also being aware of all aspects of making a game, including programming, drawing, 3D modeling, and sound effects, etc.
During the past five years, I learned the following skills in order to have better control over the process of game development:
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Programming:
- Java:
- knowing
- Javascript:
- Phaser:
- Being able to
- Glitch
- Phaser:
- C#
- python
- Other Game Engine:
- Construct3
- RPG Maker
- Warcraft3 Map Editor
- Twine
- Java:
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Art:
- Hand Drawing:
- Image Processing software:
- PS
- AI
- Procreate
- 3D Modeling:
- Maya
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Sound Effect:
- Singing
- Composing
- Reaper
- GarageBand/Logic
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Data Analyzing:
- Flurry
- Delta DNA
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