Biography

 

Producer / System Designer / Level Designer / Programmer/Writer

2021

Producer/Lead Designer/Lead Director/Writer, Inquire from the Taoism, Re-Shanhe

Built and Organized the team, Designed game systems and mechanics, Designed game levels in Unity, Determined art direction and examined assets, Wrote background story and dialog of the game

Level Designer/Project Manager, Galaxy Shooter: Space Attack, Doodle Mobile

Designed and examined first 80 levels, Designed first 20 Bosses and enemies, Helped Lead Designer improve mechanics and other details, Playtested weekly builds

 

2020

Producer/Lead Designer/Lead Director/Gameplay Programmer/Writer, The Atlas: Prologue, University of California Santa Cruz

Organized and scheduled the team, Designed game systems and mechanics, Designed game levels in Unity, Determined art direction and examined assets, Programmed gameplay in C sharp, Wrote background story and dialog of the game

Designer/Writer, DND Plot, University of California Santa Cruz

Wrote the plot of the adventure, Designed attributes and skills of characters, Drew the map of the game

 

2019

Programmer/UI Designer/ Level Designer, La-luna, University of California Santa Cruz

Programmed gameplay in JavaScript under Phaser’s library. Designed UI, Designed game Levels

 

2018

Designer/Artist, Jianghu, University of California Santa Cruz

Designed mechanics, Wrote background story, Designed rules of the game, Drew cards in Photoshop, Made rulebook in Adobe Illustrator

Programmer/ Designer/ Artist, Raging Fox, University of California Santa Cruz

Programmed gameplay using Construct 3, Designed game map(level) using Construct 3, Drew background in Photoshop, Wrote background story of the game

 

 

ABOUT ME:

 

I graduated from UCSC CS Game Design Major in 2020 June.

I developed two games in Unity, being able to code in  Java, Javascript, C#; made several 3D models in Maya; familiar with PS, Procreate, and AI, being able to design simple UI or reference assets.