Producer / System Designer / Level Designer / Programmer/Writer
2021
Producer/Lead Designer/Lead Director/Writer, Inquire from the Taoism, Re-Shanhe
Built and Organized the team, Designed game systems and mechanics, Designed game levels in Unity, Determined art direction and examined assets, Wrote background story and dialog of the game
Level Designer/Project Manager, Galaxy Shooter: Space Attack, Doodle Mobile
Designed and examined first 80 levels, Designed first 20 Bosses and enemies, Helped Lead Designer improve mechanics and other details, Playtested weekly builds
2020
Producer/Lead Designer/Lead Director/Gameplay Programmer/Writer, The Atlas: Prologue, University of California Santa Cruz
Organized and scheduled the team, Designed game systems and mechanics, Designed game levels in Unity, Determined art direction and examined assets, Programmed gameplay in C sharp, Wrote background story and dialog of the game
Designer/Writer, DND Plot, University of California Santa Cruz
Wrote the plot of the adventure, Designed attributes and skills of characters, Drew the map of the game
2019
Programmer/UI Designer/ Level Designer, La-luna, University of California Santa Cruz
Programmed gameplay in JavaScript under Phaser’s library. Designed UI, Designed game Levels
2018
Designer/Artist, Jianghu, University of California Santa Cruz
Designed mechanics, Wrote background story, Designed rules of the game, Drew cards in Photoshop, Made rulebook in Adobe Illustrator
Programmer/ Designer/ Artist, Raging Fox, University of California Santa Cruz
Programmed gameplay using Construct 3, Designed game map(level) using Construct 3, Drew background in Photoshop, Wrote background story of the game
ABOUT ME:
I graduated from UCSC CS Game Design Major in 2020 June.
I developed two games in Unity, being able to code in Java, Javascript, C#; made several 3D models in Maya; familiar with PS, Procreate, and AI, being able to design simple UI or reference assets.